So i'd thought for my blog post for the week should be about the archetype that was just released in the recent structure deck. this has been another great structure deck with some cards that are quite ridiculous has really supported a certain attribute or archetype. This deck has certainly done that very so like darkworlds and others. but there's really one card that i really am impressed by and that is Atlantean Dragoons.
Atlantean dragoons:
So basically what this card does if its sent to the grave to resolve a water monsters effect you can search any sea-serpent monster from your deck to your hand. so this is splashable in to any water deck(didn't mean to make a pun out of it) as long as you run anything like dragon ice or genex undine. but i mean any water based deck if they choose to experiment could use this card. I don't know it just seems like this amazing card is way to broken. can even search the moulin-grace the elemental lord card for waters so in a way its a easier sangan.
sorry for the short post but I've been preparing for midterms all week and they are Wednesday this week so i really am tired and not to well versed in the latest news so i just thought i would show you this card that i think will have an impact on the future.
Sunday, October 21, 2012
Saturday, October 13, 2012
Gem-knight fusions
So my little brother has been playing with gem-knights and this is with hidden arsenal 7 cards but it will come out eventual and its not like he's entering a tournament with it or anything so i have no problem. but i'd thought i'd post on this deck that i have been play testing with for a while and so i'll get in to it:
Fusions:
So the whole point of the deck is just to spam fusions with only one spell cards and abuse their effects. The first one i should talk about is gem-knight citrine. At first it may seem like a mediocre fusion when you could summon a zerconia or prismoria but the effect this guy has is actually really good. It makes sure an attack is going through if the summon is alright. it allows you to clear his field and summon three of these with volcanic shells and just gem-night fodder you have and just pretty much kill as the threat of gorz, battle fader, and swift scare crow are just eliminated as they can't activate them. this also includes all the annoying traps like mirror force, d-prison, and anything else of the sort. This will drag out the warnings and torrentials and save your big hitters later.
Prismaura however is a different story. It is a removal card with a pretty decent beater. anything bigger than it on the field you can just grab fusion from your grave and use it to blow it up. but this usually is played at 2 or three depending on if you want to run and focus on early citrine or early prismaura, but that involves triple thunder dragon and not shell. some build clog but my borther and i have found them to be dead in the hand at both.
Ruby Is the other big beater/pierce. with his effect he can easily pump himself up and get over just about anything. all you have to do is sack a gem-knight and for the turn he gains the attack. that's pretty good in my opinion. It beats over anything that zerconia can't and is just a good late game card.
The final fusion that really stands out to me is Zerconia. This is just a generic 2900 beater but what makes it good is that it makes the gem-armadillo so good. being gem-armadillo is a rock it becomes fodder for this and with a fusion you can grab obsidian and fuse immediately netting you a 2900 beater and a free vanilla if one is in the grave.
so yeah that's just my personal faves of the fusions this archetype has to offer. i will post next Saturday on the effect monsters and than the post on the fusion cards. hope you enjoyed!
Fusions:
So the whole point of the deck is just to spam fusions with only one spell cards and abuse their effects. The first one i should talk about is gem-knight citrine. At first it may seem like a mediocre fusion when you could summon a zerconia or prismoria but the effect this guy has is actually really good. It makes sure an attack is going through if the summon is alright. it allows you to clear his field and summon three of these with volcanic shells and just gem-night fodder you have and just pretty much kill as the threat of gorz, battle fader, and swift scare crow are just eliminated as they can't activate them. this also includes all the annoying traps like mirror force, d-prison, and anything else of the sort. This will drag out the warnings and torrentials and save your big hitters later.
Prismaura however is a different story. It is a removal card with a pretty decent beater. anything bigger than it on the field you can just grab fusion from your grave and use it to blow it up. but this usually is played at 2 or three depending on if you want to run and focus on early citrine or early prismaura, but that involves triple thunder dragon and not shell. some build clog but my borther and i have found them to be dead in the hand at both.
Ruby Is the other big beater/pierce. with his effect he can easily pump himself up and get over just about anything. all you have to do is sack a gem-knight and for the turn he gains the attack. that's pretty good in my opinion. It beats over anything that zerconia can't and is just a good late game card.
The final fusion that really stands out to me is Zerconia. This is just a generic 2900 beater but what makes it good is that it makes the gem-armadillo so good. being gem-armadillo is a rock it becomes fodder for this and with a fusion you can grab obsidian and fuse immediately netting you a 2900 beater and a free vanilla if one is in the grave.
so yeah that's just my personal faves of the fusions this archetype has to offer. i will post next Saturday on the effect monsters and than the post on the fusion cards. hope you enjoyed!
Friday, October 5, 2012
Updated chronomaly
So I'd thought I'd show you another type of build of chronomaly's. This one i find is really good and it is performing very well. so I'll get into it and won't bore you until explanation.
Monsters:
3 chronomaly golden jet
3 chronomaly crystal skull
3 chronomaly crystal maoi
2 crystal bones
1 summoner monk
1 cyber dragon
1 ghost ship
1 thunder king Rai-Oh
1 snowman eater
1 honest
1 gorz
1 effect veiler
spells:
2 mini-gutz
2 forbidden lance
2 instant fusion
1 chronomaly technology
3 upstart goblin
1 pot of duality
1 pot of avarice
2 mystical space typhoon
1 heavy storm
1 dark hole
1 monster reborn
traps:
2 torrential tribute
1 trap stun
1 mirror force
extra:
1 machu mech
2 tiras, keeper of genesis
1 adreus, keeper of armageddon
1 gem-knight pearl
1 utopia
1 tem-tempo
1 melo-melody
1 zenmaines
1 no. 17 leviathan dragon
1 ojama king
1 elemental hero aquamariner
explainations:
so if you look at my past builds you will see i have pretty much cut all of the stun and put in speed and it has really been working out. The upstart goblins are really the mvp's of the spell line up because they are good early and late game. extra 1000 lp is not much being as i can spam tyrases and adrues's and the min-gutz OTK. then late game you can draw one in a crucial time. The instant fusions have also been doing a ton of work in getting out rank fives and i mean i summon ojama knight, that in itself is awesome.
Finally, you'll notice that i only have 13 in extra and I'm deciding what i should run in the slots. Things I'm considering are gaia drake, number 12 crimson shadow ninja, and zenmaio. but when volcano saurus comes out I'll be hopping on that train all the way!
Monsters:
3 chronomaly golden jet
3 chronomaly crystal skull
3 chronomaly crystal maoi
2 crystal bones
1 summoner monk
1 cyber dragon
1 ghost ship
1 thunder king Rai-Oh
1 snowman eater
1 honest
1 gorz
1 effect veiler
spells:
2 mini-gutz
2 forbidden lance
2 instant fusion
1 chronomaly technology
3 upstart goblin
1 pot of duality
1 pot of avarice
2 mystical space typhoon
1 heavy storm
1 dark hole
1 monster reborn
traps:
2 torrential tribute
1 trap stun
1 mirror force
extra:
1 machu mech
2 tiras, keeper of genesis
1 adreus, keeper of armageddon
1 gem-knight pearl
1 utopia
1 tem-tempo
1 melo-melody
1 zenmaines
1 no. 17 leviathan dragon
1 ojama king
1 elemental hero aquamariner
explainations:
so if you look at my past builds you will see i have pretty much cut all of the stun and put in speed and it has really been working out. The upstart goblins are really the mvp's of the spell line up because they are good early and late game. extra 1000 lp is not much being as i can spam tyrases and adrues's and the min-gutz OTK. then late game you can draw one in a crucial time. The instant fusions have also been doing a ton of work in getting out rank fives and i mean i summon ojama knight, that in itself is awesome.
Finally, you'll notice that i only have 13 in extra and I'm deciding what i should run in the slots. Things I'm considering are gaia drake, number 12 crimson shadow ninja, and zenmaio. but when volcano saurus comes out I'll be hopping on that train all the way!
Friday, September 28, 2012
heart-eartH's
So as you know i'm playing chronomalys and they focus on the rank fives. well in cosmo balzer this rank five called number 53: fake-body God, Heart-eartH is released. its i thought thats pretty broke but when you relize the down sides you kinda say he is balanced but still really good. The big back draw too it is that after his materials are gone you can only be get the other Heart-eartH dragon when its destroyed by a card effect and other than that the dragon almost impossible to get out. still though enough with the bad lets get to why i love these cards.
I love these cards because one the rank five is a wicked avatar with a zenmaines effect and the thing it summons with its ability is sooooooooo good. Just for the fact if you protect him for the turn your opponents trying to go off you take out the monster your opponent might as welll as just thrown out all those resources and i don't take battle damage or can it be destroyed by battle. so they have to pop it some how. but i digress this may seem small a review but its really all they need. I''ll be picking up one of each when cosmo blaser comes out because they look so pro in chronomaly's
Wednesday, September 26, 2012
Ycs Indy!
So today i thought i would tell you about my thoughts and options of Ycs Indiana. So the first thing i would like to say is that i really like how so many diverse decks topped. I know some people are made about sams winning but i mean its a deck based on luck and he opened lucky with gateway. Some say he stacked but until i see proof i really can't condone or judge him. That and its pretty obvious that people hate six sams. So congats!
Moving on, I think that its great that some of these top players are making an impact again and billy brake topped again with inzektors. I personaly think that inzektors are a deck that hes just good at playing and it ranks with his plant synchro deck he topped formats ago that if he works on it he can find a really good build. Robby Khol Topped again with gadgets and thats pretty awesome. He is known for gadgets but he topped so... Congatulations!
Besides that i also think that it shows again its a pretty diverse format. Between gadgets, inzektors, agents, windups, geargia (any variant) and anything really making a name for itsself well i think its going to be a hell of a format and one we should enjoy!
Moving on, I think that its great that some of these top players are making an impact again and billy brake topped again with inzektors. I personaly think that inzektors are a deck that hes just good at playing and it ranks with his plant synchro deck he topped formats ago that if he works on it he can find a really good build. Robby Khol Topped again with gadgets and thats pretty awesome. He is known for gadgets but he topped so... Congatulations!
Besides that i also think that it shows again its a pretty diverse format. Between gadgets, inzektors, agents, windups, geargia (any variant) and anything really making a name for itsself well i think its going to be a hell of a format and one we should enjoy!
Saturday, September 22, 2012
Chronomaly deck profile
So yah i've finaly decided to reveal the project of chronomaly's i'm on so yah enjoy!:
Monsters:
3 Chronomaly Golden Jet
3 Chronomaly Crystal Skull
3 Chronomaly Maoi
1 Chronoamly crystal bones
1 summoner monk
1 vice dragon
1 cyber dragon
1 sangan
2 snowman eater
1 chaos sorcerer
1 Caius
1 honest
1 gorz
1 effect veiler
spells:
2 riryoku
1 mini guts
2 forbidden lance
1 pot of duality
2 mystical space typhoon
1 heavy
1 dark hole
1 monster reborn
Traps:
2 torrential tributes
2 trap stuns
1 fiendish chain
1 magic cylinder
1 mirror force
1 solemn judgement
So i guess i'll do a quick explanation since i'm tired and my head hurts. So the basics you problably realize is that my chronomaly deck is just weird compared to others. Well...It is. My techs and card choices are somewhat random and such but all serve their purpose. My version of the deck only runs one bones because if you have it early game its practicably dead unless you have some lucky hand so i cut it to two and eventualy one because well i love it late game. another strange choices are the two riryoku and my two trap stuns. riryoku i put in over the other two mini guts because as much as i love mini guts it was ether dead or alive and riryoke just helps out in more universal situations. yah i sometimes wish i had mini guts over this but more often i had it dead. the tech is two trap stuns. most times your just waiting to set up for a rank five and hiding behind an snowman eater and well its just good to have as you rarely get your heavy storm in time.
The MVP's in the Deck are golden jet and snowman eater. Snowman eater is so amazing to just sit behind and laugh at their thunder king and just go off. The other one is golden jet because he is just soooooooo good. with out him i dare say chronomaly's would be almost be unplayable. He baits out the veilers and even if they do just wait till next turn, i'm not the player who wasted their veiler on a star change.
Monsters:
3 Chronomaly Golden Jet
3 Chronomaly Crystal Skull
3 Chronomaly Maoi
1 Chronoamly crystal bones
1 summoner monk
1 vice dragon
1 cyber dragon
1 sangan
2 snowman eater
1 chaos sorcerer
1 Caius
1 honest
1 gorz
1 effect veiler
spells:
2 riryoku
1 mini guts
2 forbidden lance
1 pot of duality
2 mystical space typhoon
1 heavy
1 dark hole
1 monster reborn
Traps:
2 torrential tributes
2 trap stuns
1 fiendish chain
1 magic cylinder
1 mirror force
1 solemn judgement
So i guess i'll do a quick explanation since i'm tired and my head hurts. So the basics you problably realize is that my chronomaly deck is just weird compared to others. Well...It is. My techs and card choices are somewhat random and such but all serve their purpose. My version of the deck only runs one bones because if you have it early game its practicably dead unless you have some lucky hand so i cut it to two and eventualy one because well i love it late game. another strange choices are the two riryoku and my two trap stuns. riryoku i put in over the other two mini guts because as much as i love mini guts it was ether dead or alive and riryoke just helps out in more universal situations. yah i sometimes wish i had mini guts over this but more often i had it dead. the tech is two trap stuns. most times your just waiting to set up for a rank five and hiding behind an snowman eater and well its just good to have as you rarely get your heavy storm in time.
The MVP's in the Deck are golden jet and snowman eater. Snowman eater is so amazing to just sit behind and laugh at their thunder king and just go off. The other one is golden jet because he is just soooooooo good. with out him i dare say chronomaly's would be almost be unplayable. He baits out the veilers and even if they do just wait till next turn, i'm not the player who wasted their veiler on a star change.
Sunday, September 16, 2012
Chronomaly in the works
So i haven't really been posting at all because most of my time for the past two weeks because outside of school I've been working on the chronomaly archetype. This is a very new archetype in REDU and their all commons and rares. I just asked for the stuff for main and i got the archetype stufff was handed to me for practical free. the only hard part was to find a machu mech but i got one and so i built a deck(i'm not going to share yet because i don't think it's there yet.
but the main point of this post is to explain where i've been and what the archetype I've so intreged by.
heres the wikia link: http://yugioh.wikia.com/wiki/Chronomaly
So to start off chronomaly's are an archetype known in the anime as OOParts(or "out of place objects") and they ar focused on exceeds as most new archetypes are not. The two they have are number 33: Machu Mech (Click the hyperlink if want to see the cards.) and number 6: atlandis. Now as these are just the name sake ones you can easily make any rank fives like tiras and adreus. You do this by abusing the chronomaly monster known as golden jet, maoi, and crystal skull, and to some point crystal bones.
You do this by summoning jet use effect to make him level 5 and then special maoi(or search it with skull and then special) and exceed. You can make tiras or if you have mini guts and a realible way to make sure you have no back row troubles you can possible otk. Read mach mech and then read miniguts and in the right senario you can do a ton of damage. now granted that's not all ways the thing you want to do so a tiras should suffice. and yeah that's my brief discussion on the chronomalys i'm messing with and hope you look into them!
but the main point of this post is to explain where i've been and what the archetype I've so intreged by.
heres the wikia link: http://yugioh.wikia.com/wiki/Chronomaly
So to start off chronomaly's are an archetype known in the anime as OOParts(or "out of place objects") and they ar focused on exceeds as most new archetypes are not. The two they have are number 33: Machu Mech (Click the hyperlink if want to see the cards.) and number 6: atlandis. Now as these are just the name sake ones you can easily make any rank fives like tiras and adreus. You do this by abusing the chronomaly monster known as golden jet, maoi, and crystal skull, and to some point crystal bones.
You do this by summoning jet use effect to make him level 5 and then special maoi(or search it with skull and then special) and exceed. You can make tiras or if you have mini guts and a realible way to make sure you have no back row troubles you can possible otk. Read mach mech and then read miniguts and in the right senario you can do a ton of damage. now granted that's not all ways the thing you want to do so a tiras should suffice. and yeah that's my brief discussion on the chronomalys i'm messing with and hope you look into them!
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