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Thursday, August 2, 2012

steelswarm deck list

Ok so my last post yesterday was about the intro/ wikia pages on the steelswarms and i am bored today so i'd thought i'd give you my deck lists and stuff with explanations on my specific techs. enjoy!

Monsters:
3  steelswarm girastag
3 steelswarm moth
1 steelswarm caucastag
2 steelswarm caller
2 steelswarm cell
2 steelswarm scout
1 steelswarm sting
1 steelswarm gatekeeper
1 spirit reaper
1 stygian street patrol
1 dark armed dragon
1 gorz, emisary of darkness
2 effect veiler

spells:
2 First sets towards infestation
1 recurring nightmare
1 one for one
1 allure of darkness
2 mystical space typhoon
1 heavy storm
1 dark hole
1 book of moon
1 monster reborn
1 foolish burial

Traps:
1 infestation tool
3 reckless greed
2 threatning roar
1 compulsory

explainations:
so i guess i'll explain some of my choices on the monster line up. The first thing i should explain is the fact i am only running 2 of three of the most played in 3 steelswarm monsters in most decks(caller, scout, cell). Granted that scout is iffy depending on the type of steelswarm deck but cell and caller i mostly see in playsets. the reason i opted to play only 2 is the fact that both caller and cell clogged alot and you reallly need tribute monsters to truely use them so if you don't have any you then have a useless cyber dragon with 0/0 or a mediocre 1700/0 beater that unless you have a set up stygian street patrol it takes two turns to abuse it.  Another card choice i think i should talk about is my use of spirit reaper. this i opted to play is that one of my worst match ups id rabbit as if i don't have beater out allready and they have a laggia out i'm screwed. i usualy abuse scout so after a tribute i can't exactly go off any more and they have a 2400 beater. it's not a great possition to be in ast then they get another laggia or dollkka and set stuff and i can't win. so reaper just helps in that and stalls.

On to spells, you usually see people play three first steps towards infestation but i found if you have no tribute targets its usaly dead so i play a compulsory evacuation device over it so i can just have an answer and not have a cloggy spell and can do the same thing.

Finaly the traps, This is were i explain what i think the most strange things choice of a card is the tripple reckless greed i am running. this is weird as i was having a trouble with hand advantage after tributing and speed and a solid flow of resources so i decided to try this as it looked fun. now granted you have to play smart with this as well i can be a hinderence but some how in this deck i found this so in synch with  this card and it really puts in work with threatening roar on side and all of your traps being chainable so its just very easy to activate these things before scout is even activate. so hope you enjoyed this has just been working on this for along time so if this helped let me known.


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